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Animation editing
Shape easing, offset keys, generate variation, link properties, repair paths, bake motion, and manage final states.
UNITY EDITOR TOOLKIT · VERSION 1.0.0
A focused set of Unity Editor tools for animation curves, keyframes, UGUI authoring, PSD import, reusable assets, particles, and shader property animation.
WHAT IS INCLUDED
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Shape easing, offset keys, generate variation, link properties, repair paths, bake motion, and manage final states.
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Build common UGUI objects faster and expose selected shader properties as animation-ready fields.
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Export supported PSD layers and reconstruct their hierarchy, layout, images, and text as a UGUI Prefab.
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Find, organize, preview, import, and reuse frequently needed project assets and particle Prefabs.
TOOL REFERENCE
Open a tool to read its purpose, menu path, basic workflow, and important limitations. Each entry links to the complete PDF guide included with the package.
No tools match this search.
PDF DOCUMENTATION
Each tool has an English PDF guide. Use the online reference for a quick start, then open the corresponding guide for its controls, workflow and limitations.
BEFORE YOU START
The package was uploaded using Unity 6000.0.26f1. This identifies the upload version, not a tested compatibility range. Most utilities edit project data rather than render it; particle previews and shader-property animation still depend on the assigned assets and shaders. Compatibility with every render pipeline or Unity version is not guaranteed.
Some animation tools use reflection to read internal Unity Editor state, including native keyframe selection. Unity updates can break this integration. Editor-only execution does not remove this compatibility or Asset Store review constraint.
MatKeyframer is one component for animating selected properties on UGUI Graphic materials, not a shader editor or material library. It creates material instances and runs in the player when used. Review batching and masking behavior with your own UI.
PSD Importer requires a local Python 3.10+ installation with psd-tools and Pillow. Follow its PDF guide before first use.
Some actions rewrite Animation Clips or managed library folders. Start with duplicate assets, check the active clip and selection, and read the relevant guide before destructive operations.
SUPPORT
Include the tool name, Unity version, operating system, render pipeline, reproduction steps and any Console error. Use a minimal example; do not send confidential project files.
jyq787899384@gmail.comAI-assisted development disclosure: Functional code, English localization, documentation, and marketing materials were created with generative-AI assistance, then reviewed, modified, and prepared by the publisher for practical Unity workflows.